package mh.map.render;

import java.awt.image.BufferedImage;

import mh.entity.EnumPosition;
import mh.entity.object.EntityFurniture;

public class RenderFurniture extends Render {

	/** The height of the piece that has to be drawed in the background, the rest will be draw in the foreground */
	protected int	baseHeight	= 1;

	public RenderFurniture(BufferedImage img, int idFromDB, EnumPosition reg) {
		super(img, idFromDB, reg);
	}

	public RenderFurniture(RenderFurniture r, EntityFurniture e) {
		super(r, e);
	}

	@Override
	public void draw(long delta, double posX, double posY, boolean foreground) {

	}
}
